Showing posts with label SYMBIAN. Show all posts
Showing posts with label SYMBIAN. Show all posts

Wednesday, June 25, 2008

Software Option Doors Thrown Open By Cellphone Hardware Giant

Smartphones as represented by the Nokia "N" series pictured here, are getting a software structural boost with the formation of an "open-source" foundation based on the Symbian OS software platform. Image Credit: Nokia via BusinessWeek

Software Option Doors Thrown Open By Cellphone Hardware Giant

In a move that will become the sea change for an industry that had been largely controlled here in North America by consumer level distributors, the world’s largest cellphone handset manufacturer buys the software operating system and plans to make the code available to developers.
By releasing the operating system to other developers, any manufacturer of a cellphone handset could adopt the software for use on its hardware platform and thereby “spread the wealth” of the development of programs that people use to get more function out of there daily mobility devices.

This move is 180 degrees from the way the recent development and release of Apple’s popular iPhone. All hardware and software comes from and can only be approved for use in the iPhone by Apple and its willing marketing partner, AT&T.

With Nokia’s ownership of the Symbian operating system software, and the decision to release the ability to use this operating system on any other manufacturers’ hardware, will naturally lead to the development of programs that can be used on many types of phones anyone purchases.

This ability for the software to work on many manufacturers’ phones will increase the competition for the more popular software applications that will get things done better, faster, and at a lower cost. An explosion of development will ensue to meet the demand for an application starved marketplace based upon the improved intelligence of the new generation of handsets.

Apple, however, will remain Apple.

Vodafone to offer 10 3G handsets including two megapixel camera phone. The headsets to be offered are: Sharp 802, Sharp 902, Motorola E1000, Motorola C980, Motorola V980, EC's Vodafone 802N, Sony Ericsson V800, Nokia 6630, Samsung Z110V and Samsung Z107V. Image Credit: wirelessmoment.com

This excerpted and edited from BusinessWeek -

Nokia Throws Open Mobile Software
Buying Symbian and making its mobile operating-system software open source should keep the likes of Apple and Microsoft on their toes
by Jennifer L. Schenker (With Mark Scott in London) – BusinessWeek,Technology (Paris) - June 24, 2008, 2:16PM EST

Few companies have the heft to take on Apple (
AAPL), Google (GOOG), and Microsoft (MSFT)—much less all three at the same time. But Nokia (NOK), the world's largest handset maker, made it clear on June 24 that it does not intend to cede its ground in mobile-phone software to gate-crashing U.S. tech giants.

The Finnish company announced a plan to buy the 52.1% of shares it doesn't already own in London-based
Symbian, the leading maker of operating system software for advanced mobile phones. In an industry-shifting move, Nokia will merge the company with parts of its own organization and then create an open-source foundation that will give away the resulting software for free to other handset makers.

Until now, Symbian has been owned by a consortium of rivals including Nokia, Sony (
SNE), Ericsson (ERIC), Panasonic (MC), Siemens (SI), and Samsung. The company was set up a decade ago to develop an independent software platform for smartphones. And indeed, Symbian software is now used in more than half of all such devices, relegating rivals such as Microsoft's pint-size Windows Mobile to a thin slice of the market.

But in the past year, the complexion of the industry has shifted as a new crop of rivals, most using open-source Linux software, have barged in. Nokia and the newcomers are now locked in a high-stakes battle whose outcome could shape the future of mobile communication—and by extension, of the Internet, as a growing number of consumers around the world
access the Web from handheld devices (BusinessWeek.com, 2/12/08).
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But there's more to it than that. In an era of emerging wireless applications, a platform is merely the jumping-off point. The real focus in the industry is shifting from what's inside the phone to the snazzy online stuff a handset can access over the air—from mobile music and photo sharing to GPS and location-based services.
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Before Nokia can convert millions of customers to wireless Web services, though, it has to give many more phones the capability found in its high-end N-Series models or the trendsetting Apple iPhone. That's where Symbian comes in: Today it's used mostly for top-of-the-line devices, but Nokia and others want to see it move down into mass-market products (known in industry jargon as "feature phones").

Today, such phones tend to use inflexible, homegrown software that's nightmarishly hard for handset makers and mobile operators to modify, limiting the opportunity for economies of scale possible if phones from many makers shared common software. Closed systems also make life more difficult for operators and suppliers of mobile software and services.
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Can the new Symbian Foundation really be open and independent when Nokia has such a vested interest in its software? That's one reason so many big players in the mobile and tech industries continue to spread their bets.
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In the end, it's unlikely any one operating system will prevail in handsets, as happened with Windows on personal computers. And for all its efforts to remain in the lead, Symbian could stumble if the rival initiatives do a better job of recruiting handset makers, independent software developers, service providers—and end users.

"This is a difficult industry," says Colly Myers, a former CEO of Symbian. "Part of it is technology; part of it is fashion; and part of it is consumer." As with anything tied to trends, he notes, "today's hero is tomorrow's fallen idol."

Reference Here>>

The big question here is will Symbian software development begin to tackle business development and mobility applications just as PALM attempted to do in its relationship with Motorola (Symbol Technologies) and JANAM ... or will this application segment become a backwater development eddy as it had for both of these business efforts ... who are left with a graduating path to the more capable linux OS for the future?

At the very least, consumers will win through a broader access to applications for use on a greater choice of devices that will provide full computer functionality, aided with access to the internet via WiFi or cell tower on an anytime, anywhere basis.

Welcome to the new emerging and open world of personal computer/phone mobility!

Tuesday, May 01, 2007

Smartphones That Know When & Where To Move

New DoCoMo phones, which are being released in Japan this month, will initially use the motion-sensing technology for games. Later in the year, the phones will be able to use gesture-sensing for map browsing. Image Credit: GestureTek

Smartphones That Know When & Where To Move

A new type of technology is making its way to the cellphone platform. The mobile phone has played host to GPS, Cameras, Symbology (barcode) Scanning, Walkie-Talkies, Bluetooth Broadcasting, MP3 Music, and more.

Well, there is a new application in town. It is a technology that comes from the world of video games and it is now being applied to the cellphone. The technology allows the phone to sense motion and gestures which are then interpreted to bring direction motion to the display images on the screen.

We already can imagine how this would be useful in games displayed on the phone, but this technology may be of greater benefit to the user when it allows one to scroll around screen images that are larger than the display screen itself.

With just a flick of the wrist, one can move around scroll menus, maps, photos, web pages designed for computer displays – all without touching the pad keys on the phone.

In the emerging Web 2.0 world of mobility, this technology is a pretty smart move!

Motion Sensing - Shake, Rock, & Roll - Image Credit: GestureTek

Excerpts from CNET News -

Technology brings motion-sensing to camera phones
Marguerite Reardon - CNET News.com

A company that supplies motion-sensing technology for videogames is bringing that technology to mobile phones.

Earlier this week, GestureTek announced that NTT DoCoMo in Japan would be embedding the EyeMobile gesture-recognition technology into two new FOMA 904i series handsets.

The new DoCoMo phones, which are being released in Japan this month, will initially use the motion-sensing technology for games. Later in the year, the phones will be able to use gesture-sensing for map browsing. Eventually, the technology will also be used for motion-controlled menu scrolling, picture browsing and mobile Internet surfing, company executives said.

Motion-sensing technology has recently come into vogue with the huge success of Nintendo's Wii games console, which enables people to hit tennis volleys like they're Andrew Murray. The Wii uses tiny embedded devices called accelerometers that detect motion. Some handset makers, such as Nokia, Samsung, LG and even newcomer Apple, are using accelerometer technology to provide some kind of motion-sensing capability in a handful of handset models.

The software supports three main types of motion: shake, rock and roll. Shake can be used for actions such as rolling dice and shuffling MP3 decks. Rock interprets right, left, up and down gestures to generate traditional cursor-style user input commands. Roll offers joystick control by responding to tilting motions used in navigating games, maps or Web pages.
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GestureTek is over 20 years old. The company got its start developing camera-based motion-sensing technology for museum installations. It then moved on to providing technology for digital signage, retail displays and devices such as the Microsoft Xbox 360 and the Sony PlayStation 2 EyeToy.

The deal with DoCoMo is the first time the company has licensed its technology to be embedded in mobile phones. The company has licensed its software to third-party BREW (Binary Runtime Environment for Wireless) developers to create games for Verizon Wireless subscribers. But in that case, the software is downloaded as part of the game and is not used for more advanced motion-sensing navigation applications.
Read All>>

This description of the new EyeMobile Engine software from GestureTek -

The EyeMobile Engine is a software-only solution that uses the existing camera on mobile phones to enable innovative mobile device interfaces and applications through real-time motion control.

An intuitive alternative to conventional mobile phone interfaces, EyeMobile allows you to do anything you would normally do with the device, such as...

Answer calls
Make a menu selection
Scrolling, pan, and zooming
Control games with hand motion

Instead of using small and cumbersome device buttons, EyeMobile enables you to use real-life motion for game control:

Driving
Flying
Throwing
Shooting
Fly-casting

EyeMobile Engine API for Developers -

A convenient environment for authoring EyeMobile-enabled applications for OTA and pre-embedded delivery to mobile devices, the EyeMobile Engine application programming interface (API) provides application developers with the means to integrate motion control with applications much the same way as with current analog controls such as keys and buttons.

The EyeMobile Engine SDK for OEMs -
Provides mobile device manufacturers with an ideal development environment for embedding EyeMobile Engine features.

Shake, Rock & Roll


Shake, Rock, and Roll are the EyeMobile Engine's three levels of tracking. Shake provides the amount of “shake” as a single value that the programmer can use as an input for such actions as shuffling MP3 play lists, throwing dice, etc. Rock is a gesture recognition system built on top of the Roll engine; Roll provides joystick-style input control.

Shake
The EyeMobile Shake extension provides developers with a “force of motion” control interface. Applications can then be controlled by how vigorously the user shakes the mobile device. Whenever a frenetic user-action is appropriate, the EyeMobile Shake extension may be implemented.

Rock & Roll
The EyeMobile RocknRoll extension provides the ability to control an application either by rocking the mobile device (i.e. flicking forward and back or side to side) or rolling it (i.e. tilting it from side to side or up and down). The RocknRoll extension presents the opportunity to control applications based upon rock, roll, or a combination of the two. With Rock, you can use the flick of a wrist to answer a call or simulate a throw. Use Roll to turn the pages of a document or for steering and navigation. Combine Rock and Roll to simulate mouse or joystick control.

Platforms

BREW
SYMBIAN
LINUX
Reference Here>>