Showing posts with label Nokia. Show all posts
Showing posts with label Nokia. Show all posts

Wednesday, June 25, 2008

Software Option Doors Thrown Open By Cellphone Hardware Giant

Smartphones as represented by the Nokia "N" series pictured here, are getting a software structural boost with the formation of an "open-source" foundation based on the Symbian OS software platform. Image Credit: Nokia via BusinessWeek

Software Option Doors Thrown Open By Cellphone Hardware Giant

In a move that will become the sea change for an industry that had been largely controlled here in North America by consumer level distributors, the world’s largest cellphone handset manufacturer buys the software operating system and plans to make the code available to developers.
By releasing the operating system to other developers, any manufacturer of a cellphone handset could adopt the software for use on its hardware platform and thereby “spread the wealth” of the development of programs that people use to get more function out of there daily mobility devices.

This move is 180 degrees from the way the recent development and release of Apple’s popular iPhone. All hardware and software comes from and can only be approved for use in the iPhone by Apple and its willing marketing partner, AT&T.

With Nokia’s ownership of the Symbian operating system software, and the decision to release the ability to use this operating system on any other manufacturers’ hardware, will naturally lead to the development of programs that can be used on many types of phones anyone purchases.

This ability for the software to work on many manufacturers’ phones will increase the competition for the more popular software applications that will get things done better, faster, and at a lower cost. An explosion of development will ensue to meet the demand for an application starved marketplace based upon the improved intelligence of the new generation of handsets.

Apple, however, will remain Apple.

Vodafone to offer 10 3G handsets including two megapixel camera phone. The headsets to be offered are: Sharp 802, Sharp 902, Motorola E1000, Motorola C980, Motorola V980, EC's Vodafone 802N, Sony Ericsson V800, Nokia 6630, Samsung Z110V and Samsung Z107V. Image Credit: wirelessmoment.com

This excerpted and edited from BusinessWeek -

Nokia Throws Open Mobile Software
Buying Symbian and making its mobile operating-system software open source should keep the likes of Apple and Microsoft on their toes
by Jennifer L. Schenker (With Mark Scott in London) – BusinessWeek,Technology (Paris) - June 24, 2008, 2:16PM EST

Few companies have the heft to take on Apple (
AAPL), Google (GOOG), and Microsoft (MSFT)—much less all three at the same time. But Nokia (NOK), the world's largest handset maker, made it clear on June 24 that it does not intend to cede its ground in mobile-phone software to gate-crashing U.S. tech giants.

The Finnish company announced a plan to buy the 52.1% of shares it doesn't already own in London-based
Symbian, the leading maker of operating system software for advanced mobile phones. In an industry-shifting move, Nokia will merge the company with parts of its own organization and then create an open-source foundation that will give away the resulting software for free to other handset makers.

Until now, Symbian has been owned by a consortium of rivals including Nokia, Sony (
SNE), Ericsson (ERIC), Panasonic (MC), Siemens (SI), and Samsung. The company was set up a decade ago to develop an independent software platform for smartphones. And indeed, Symbian software is now used in more than half of all such devices, relegating rivals such as Microsoft's pint-size Windows Mobile to a thin slice of the market.

But in the past year, the complexion of the industry has shifted as a new crop of rivals, most using open-source Linux software, have barged in. Nokia and the newcomers are now locked in a high-stakes battle whose outcome could shape the future of mobile communication—and by extension, of the Internet, as a growing number of consumers around the world
access the Web from handheld devices (BusinessWeek.com, 2/12/08).
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But there's more to it than that. In an era of emerging wireless applications, a platform is merely the jumping-off point. The real focus in the industry is shifting from what's inside the phone to the snazzy online stuff a handset can access over the air—from mobile music and photo sharing to GPS and location-based services.
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Before Nokia can convert millions of customers to wireless Web services, though, it has to give many more phones the capability found in its high-end N-Series models or the trendsetting Apple iPhone. That's where Symbian comes in: Today it's used mostly for top-of-the-line devices, but Nokia and others want to see it move down into mass-market products (known in industry jargon as "feature phones").

Today, such phones tend to use inflexible, homegrown software that's nightmarishly hard for handset makers and mobile operators to modify, limiting the opportunity for economies of scale possible if phones from many makers shared common software. Closed systems also make life more difficult for operators and suppliers of mobile software and services.
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Can the new Symbian Foundation really be open and independent when Nokia has such a vested interest in its software? That's one reason so many big players in the mobile and tech industries continue to spread their bets.
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In the end, it's unlikely any one operating system will prevail in handsets, as happened with Windows on personal computers. And for all its efforts to remain in the lead, Symbian could stumble if the rival initiatives do a better job of recruiting handset makers, independent software developers, service providers—and end users.

"This is a difficult industry," says Colly Myers, a former CEO of Symbian. "Part of it is technology; part of it is fashion; and part of it is consumer." As with anything tied to trends, he notes, "today's hero is tomorrow's fallen idol."

Reference Here>>

The big question here is will Symbian software development begin to tackle business development and mobility applications just as PALM attempted to do in its relationship with Motorola (Symbol Technologies) and JANAM ... or will this application segment become a backwater development eddy as it had for both of these business efforts ... who are left with a graduating path to the more capable linux OS for the future?

At the very least, consumers will win through a broader access to applications for use on a greater choice of devices that will provide full computer functionality, aided with access to the internet via WiFi or cell tower on an anytime, anywhere basis.

Welcome to the new emerging and open world of personal computer/phone mobility!

Wednesday, December 05, 2007

TV & Video In The Palm Of One's Hand

Nokia N95 multimedia computer/smartphone with a satellite or cable signal playing on the handset. Image Credit: Sling Media, Nokia, Vipul Mehrotra

TV & Video In The Palm Of One's Hand

Last week, Symblogogy was able to attend a very specialized conference held in San Diego, produced by the prestigious international technology advocacy group, Informa.

This definition from the Informa website –

Informa plc is the leading provider of specialist information to the global academic & scientific, professional and commercial communities via publishing, events and performance improvement.

Choose from over 10,000
events and training courses, 40,000 book titles, over 2,000 subscription-based services including academic journals, magazines, newsletters, real-time information and news services, unparalleled performance improvement solutions, hundreds of exceptional brands and 70 countries.
Reference Here>>

Handsets Forum USA held in San Diego coordinated by Gavin Whitechurch & Laura Black of Informa plc. Image Credit: Edmund Jenks

The conference, Handsets Forum USA, was attended by professionals from the mobile phone industry and covered virtually every aspect associated with the business of providing cellular phone solutions to the North American marketplace.

Some of the more interesting subjects addressed packaging and distribution, manufacturing and technology nuances, niche marketing in a perceived homogeneous environment, “The Value Tree”, security vulnerabilities, closed vs open source program solutions, successes, and failures.

In one conference module presented by Nokia’s Director, Business Development – Convergence Customer and Market Operations, Vipul Mehrotra, discussed the concept of “Quad Play”. Through the presentation, he illustrated how one would be able to take advantage of technologies that exist today, throughout the day through a smartphone handset.

Image Credit: Nokia, Vipul Mehrotra

In a Quad Play world, one would be able to utilize the handset in many different and functional ways making this small tool valuable beyond just the cellphone it represents. Move content from DVR to mobile, grab the latest song from the net, utilize it as a dataport away from the home or for work, initiate VOIP (voice over internet protocol) phone call at hotspots, share photo images in many applications for personal and professional purposes, and the most interesting demonstration – video broadcast delivered to the handset directly from the cable or satellite service one already gets at one's home!


Image Credit: Nokia, Vipul Mehrotra

Vipul showed how he was able to retrieve content being broadcast and delivered to his home address in the Dallas metro area to his handset in San Diego. He hooked up his Nokia N95 smartphone handset to an overhead projector and reached out to a Slingbox device located next to his television set. By having the Slingbox connected to his Satellite feed and broadband DSL connection, he was able to address the Slingbox via TCPIP and further, give it channel commands and display the content that was being delivered to his home on that specific channel. In the demo, he was first able to show Drew Carey hosting “The Price Is Right” and then he punched in the channel code for CNN Headline News. Simply fascinating … web, and cell, TV in the palm of one's hand.


What makes this concept economically feasible today, of course, is a phone plan that allows unlimited minutes or what is commonly termed an “all-you-can-eat” plan. So this concept is do able and accessible by most consumers with a typical smartphone handset.


Slingbox Family - Slingbox SOLO, Slingbox PRO, Slingbox AV - Image Credit: Sling Media

Related news excerpted from CNET -

Tech innovation in 2008
By CNET News.com staff - December 1, 2007

Technology luminaries, analysts, and other experts tend not to be shy about predicting what might be the bust-out developments in their respective fields. CNET News.com reporters asked several sources what they thought would be among the most important innovations in 2008 in their areas of expertise. Some, naturally, referred to their own projects, some to technologies and trends likely to emerge in the marketplace, and trends that have already gathered steam and are likely to grow in prominence. All responded thoughtfully. Here are some of their insights on topics such as automotive technology, broadband services, games, "green" transportation, Internet search, microprocessors, open-source software, photography, privacy and surveillance, security, enterprise software, and wireless technology.
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BROADBAND

While there's plenty of video accessible on the Internet, there isn't much commercial video available online. The dearth of such programming has been cited as one of the reasons products such as Apple TV, which allows you to play Internet video on your big-screen TV, have not really caught on. Internet communications pundit and VoIP industry pioneer Jeff Pulver says he aims to help change that in 2008 by launching an Internet TV service called pulverTV 24/7, which, as Pulver notes on his Web site, will produce its own programming in the spirit of "the early days of broadcast TV from the 1950s." Beyond his own project, Pulver said he expects 2008 to see the emergence of other Internet TV channels and more online delivery of video content from major media companies--plus "the first weekend premiere of major movies both in the movie theaters as well in our broadband home theaters." Next year, he adds, also will be a "breakout" year for Internet-video advertising.

Competition in 2008
between the phone and cable companies, meanwhile, will precipitate "the biggest war over customers we have ever seen," says Jeff Kagan, a wireless- and telecommunications-industry analyst based in Atlanta. Faced with slowing rates of subscriber growth, the phone and cable carriers will bundle their services -- voice, video, Internet access, and even wireless -- as attractively as possible to win customers
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GADGETS

The most innovative product of 2008 could be one announced this year--the Amazon Kindle -- according to another game-changing gadget maker, Blake Krikorian, chief executive of Sling Media, which created the Slingbox. "The Amazon Kindle will be the first successful e-book after dozens of attempts by other companies over the past two decades." Although many companies have attempted to develop electronic books offering the right combination of features and reliability, none found wide acceptance with mainstream consumers. Krikorian blames that on "a poor user interface, lack of content, or buggy software." But Amazon.com's first go at making its own gadget gets the formula right, he argues. "I think this is the first e-book solution to deliver on the promise. It has a great user interface, an impressive catalog of content, and a service that 'just works.'"
Reference Here>>

At Symblogogy, we look at these two categories highlighted by CNET and wonder – Why is the CEO of Slingbox talking about Kindle when, in the previous section of 2008 technology projections under "Broadband", the smartphone/cellphone combined with his company’s brilliant interface device, one can deliver their own cable or satellite television service to their handset? Just asking.

Slingbox SOLO Back Panel - Image Credit: Sling Media

Heck, with very little set-up and tweaking, one can deliver video images from a camera mounted over one's front door directly to the handset giving the average consumer the same capability of a security professional at any major casino property … discrete camera video broadcast directly into one's hand!

All this takes (along with a cable/satellite service and a remote security camera) is a smartphone handset and a Slingbox hooked up to a DSL line!

SLING MEDIA/NOKIA VIDEO DEMO

Next month, Informa will be sponsoring a conference in the Bay Area entitled Mobile Web 2.0 and if it features the quality and calibre of conference participation that the Hnadsets Forum USA experienced, this event will be a “must attend” for anyone interested in exploring mobile applications.

Tuesday, May 01, 2007

Smartphones That Know When & Where To Move

New DoCoMo phones, which are being released in Japan this month, will initially use the motion-sensing technology for games. Later in the year, the phones will be able to use gesture-sensing for map browsing. Image Credit: GestureTek

Smartphones That Know When & Where To Move

A new type of technology is making its way to the cellphone platform. The mobile phone has played host to GPS, Cameras, Symbology (barcode) Scanning, Walkie-Talkies, Bluetooth Broadcasting, MP3 Music, and more.

Well, there is a new application in town. It is a technology that comes from the world of video games and it is now being applied to the cellphone. The technology allows the phone to sense motion and gestures which are then interpreted to bring direction motion to the display images on the screen.

We already can imagine how this would be useful in games displayed on the phone, but this technology may be of greater benefit to the user when it allows one to scroll around screen images that are larger than the display screen itself.

With just a flick of the wrist, one can move around scroll menus, maps, photos, web pages designed for computer displays – all without touching the pad keys on the phone.

In the emerging Web 2.0 world of mobility, this technology is a pretty smart move!

Motion Sensing - Shake, Rock, & Roll - Image Credit: GestureTek

Excerpts from CNET News -

Technology brings motion-sensing to camera phones
Marguerite Reardon - CNET News.com

A company that supplies motion-sensing technology for videogames is bringing that technology to mobile phones.

Earlier this week, GestureTek announced that NTT DoCoMo in Japan would be embedding the EyeMobile gesture-recognition technology into two new FOMA 904i series handsets.

The new DoCoMo phones, which are being released in Japan this month, will initially use the motion-sensing technology for games. Later in the year, the phones will be able to use gesture-sensing for map browsing. Eventually, the technology will also be used for motion-controlled menu scrolling, picture browsing and mobile Internet surfing, company executives said.

Motion-sensing technology has recently come into vogue with the huge success of Nintendo's Wii games console, which enables people to hit tennis volleys like they're Andrew Murray. The Wii uses tiny embedded devices called accelerometers that detect motion. Some handset makers, such as Nokia, Samsung, LG and even newcomer Apple, are using accelerometer technology to provide some kind of motion-sensing capability in a handful of handset models.

The software supports three main types of motion: shake, rock and roll. Shake can be used for actions such as rolling dice and shuffling MP3 decks. Rock interprets right, left, up and down gestures to generate traditional cursor-style user input commands. Roll offers joystick control by responding to tilting motions used in navigating games, maps or Web pages.
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GestureTek is over 20 years old. The company got its start developing camera-based motion-sensing technology for museum installations. It then moved on to providing technology for digital signage, retail displays and devices such as the Microsoft Xbox 360 and the Sony PlayStation 2 EyeToy.

The deal with DoCoMo is the first time the company has licensed its technology to be embedded in mobile phones. The company has licensed its software to third-party BREW (Binary Runtime Environment for Wireless) developers to create games for Verizon Wireless subscribers. But in that case, the software is downloaded as part of the game and is not used for more advanced motion-sensing navigation applications.
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This description of the new EyeMobile Engine software from GestureTek -

The EyeMobile Engine is a software-only solution that uses the existing camera on mobile phones to enable innovative mobile device interfaces and applications through real-time motion control.

An intuitive alternative to conventional mobile phone interfaces, EyeMobile allows you to do anything you would normally do with the device, such as...

Answer calls
Make a menu selection
Scrolling, pan, and zooming
Control games with hand motion

Instead of using small and cumbersome device buttons, EyeMobile enables you to use real-life motion for game control:

Driving
Flying
Throwing
Shooting
Fly-casting

EyeMobile Engine API for Developers -

A convenient environment for authoring EyeMobile-enabled applications for OTA and pre-embedded delivery to mobile devices, the EyeMobile Engine application programming interface (API) provides application developers with the means to integrate motion control with applications much the same way as with current analog controls such as keys and buttons.

The EyeMobile Engine SDK for OEMs -
Provides mobile device manufacturers with an ideal development environment for embedding EyeMobile Engine features.

Shake, Rock & Roll


Shake, Rock, and Roll are the EyeMobile Engine's three levels of tracking. Shake provides the amount of “shake” as a single value that the programmer can use as an input for such actions as shuffling MP3 play lists, throwing dice, etc. Rock is a gesture recognition system built on top of the Roll engine; Roll provides joystick-style input control.

Shake
The EyeMobile Shake extension provides developers with a “force of motion” control interface. Applications can then be controlled by how vigorously the user shakes the mobile device. Whenever a frenetic user-action is appropriate, the EyeMobile Shake extension may be implemented.

Rock & Roll
The EyeMobile RocknRoll extension provides the ability to control an application either by rocking the mobile device (i.e. flicking forward and back or side to side) or rolling it (i.e. tilting it from side to side or up and down). The RocknRoll extension presents the opportunity to control applications based upon rock, roll, or a combination of the two. With Rock, you can use the flick of a wrist to answer a call or simulate a throw. Use Roll to turn the pages of a document or for steering and navigation. Combine Rock and Roll to simulate mouse or joystick control.

Platforms

BREW
SYMBIAN
LINUX
Reference Here>>

Friday, April 27, 2007

MasterCard PayPass Card Evolves Into Phone

Nokia phone enabled with MasterCard PayPass - Image Credit: TechShout

MasterCard PayPass Card Evolves Into Phone

The evolution of “Speed Passing” RFID technology is making its way on many fronts.

Many sports franchise venues are beginning to place systems at their PoS cashpoints that accept MasterCard’s RFID enabled PayPass Card.

In an article found in the latest edition of “Contactless News” –

MasterCard Worldwide announced that three arenas, home to three National Hockey League (NHL), two National Basketball Association (NBA) teams and an array of special events are accepting MasterCard PayPass, a contactless payment option. Now fans can pay for concessions using MasterCard PayPass, which delivers speed and convenience at the register when making purchases.
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Fans will now be able to catch more of their team’s action during the season’s home stretch and crucial playoff run. Consumers purchasing concessions need only tap their PayPass-enabled card or device on specially-equipped terminals. In addition, no signature or PIN is required to complete the transaction for purchases under $25. Sports fans in Chicago who also attend baseball or football games will already be familiar with the technology, as it was deployed at Soldier Field, U.S. Cellular Field and Wrigley Field prior to the 2006 seasons (in addition to thousands of other merchants throughout the U.S.).
Read All>>

Also, Nokia wants to turn the phone you carry into a "Speed Pass" machine. With this announcement, a fan may not even have to carry a credit card anymore. Nokia and MasterCard PayPass have been negotiating with many of the major mobile telecom service providers to transform how people can pay for goods and services.

When this plan is implemented, Fans and other consumers will not have to carry a card anymore --- just wave a RFID MasterCard PayPass chip enabled phone over the reader at the PoS cashpoint, and off you go.

Excerpts from Reuters via Tech Shout -

Image Credit: TechShout

Nokia, Mobile Telecom Carriers Team Up on Mobile Wallet Plan
TechShout - Friday, April 27th, 2007

Nokia and several mobile telecom carriers have all teamed-up for a global initiative that will transform mobile phones into wallets, a wireless telecoms interest group announced on Wednesday.

Through this novel plan, consumers will be able to use a phone as a wallet or as an access card simply by waving it over a wireless reader - and in some cases punching a PIN number into the phone - similar to how travelers in Tokyo and London access public transport.

Kai Oistamo, head of Nokia’s main cell phones unit, told Reuters, “The phone becomes a wallet, after that you can pay with it just like you pay with your bank cards.”
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Nokia, along with two other leading cell phone makers Samsung Electronics and LG Electronics, will set in a wireless chip into its phones.

This project also has MasterCard – the world’s biggest payment card company, which is cheaper and much faster than other wireless payment experiments, like those using SMS text messages.
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Trials with the new standard will begin in October. the Reuters report further said.
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Jointly with chip makers NXP and Sony, which kicked off the contactless chip called Near Field Communication (NFC), companies plan a global standard for electronic wallets in cell phones.

In Japan, mobile phones are already widely used as electronic wallets, where over 12.6 million consumers already have their credit cards embedded in a chip in cell phones.

Mifare, developed by NXP, formerly known as Philips Semiconductors and Felica built by Sony are two of the most widely used formats used for access cards for buildings and public transport as well as cell phones which double as electronic wallets.

In a statement, Mifare and Felica said, “By combining this secure chip with an NFC chip, a universal contactless IC (integrated circuit) platform can be created for mobile phones.”
Read All>>